disableColors( )
void disableColors()
disableNormals( )
void disableNormals()
disableTextures( )
void disableTextures()
draw( ... )
void draw(ofPolyRenderMode renderType)
drawAxes( ... )
void drawAxes(float a_size)
drawFaces( )
void drawFaces()
drawNormals( ... )
void drawNormals(float length, bool bFaceNormals=false)
drawVertices( )
void drawVertices()
drawWireframe( )
void drawWireframe()
enableColors( )
void enableColors()
enableNormals( )
void enableNormals()
enableTextures( )
void enableTextures()
getIndices( )
int getIndices()
getMesh( )
ofMesh & getMesh()
getMesh( )
const ofMesh & getMesh()
getMeshPtr( )
ofMesh * getMeshPtr()
getMeshPtr( )
const ofMesh * getMeshPtr()
getTexCoords( )
glm::vec4 & getTexCoords()
getTexCoords( )
const glm::vec4 & getTexCoords()
getTexCoordsPtr( )
glm::vec4 * getTexCoordsPtr()
getTexCoordsPtr( )
const glm::vec4 * getTexCoordsPtr()
hasNormalsEnabled( )
bool hasNormalsEnabled()
hasScaling( )
bool hasScaling()
isUsingVbo( )
bool isUsingVbo()
mapTexCoords( ... )
void mapTexCoords(float u1, float v1, float u2, float v2)
mapTexCoordsFromTexture( ... )
void mapTexCoordsFromTexture(const ofTexture &inTexture)
normalizeAndApplySavedTexCoords( )
void normalizeAndApplySavedTexCoords()
of3dPrimitive( ... )
of3dPrimitive(const ofMesh &mesh)
of3dPrimitive( ... )
of3dPrimitive(const of3dPrimitive &mom)
of3dPrimitive( )
of3dPrimitive()
operator=( ... )
of3dPrimitive & operator=(const of3dPrimitive &mom)
setUseVbo( ... )
void setUseVbo(bool useVbo)
~of3dPrimitive( )
~of3dPrimitive()