ofDocsdocumentation 3d of3dPrimitive

of3dPrimitive


disableColors( )

void disableColors()

disableNormals( )

void disableNormals()

disableTextures( )

void disableTextures()

draw( )

void draw()

draw( ... )

void draw(ofPolyRenderMode renderType)

drawAxes( ... )

void drawAxes(float a_size)

drawFaces( )

void drawFaces()

drawNormals( ... )

void drawNormals(float length, bool bFaceNormals=false)

drawVertices( )

void drawVertices()

drawWireframe( )

void drawWireframe()

enableColors( )

void enableColors()

enableNormals( )

void enableNormals()

enableTextures( )

void enableTextures()

getIndices( )

int getIndices()

getMesh( )

ofMesh & getMesh()

getMesh( )

const ofMesh & getMesh()

getMeshPtr( )

ofMesh * getMeshPtr()

getMeshPtr( )

const ofMesh * getMeshPtr()

getTexCoords( )

glm::vec4 & getTexCoords()

getTexCoords( )

const glm::vec4 & getTexCoords()

getTexCoordsPtr( )

glm::vec4 * getTexCoordsPtr()

getTexCoordsPtr( )

const glm::vec4 * getTexCoordsPtr()

hasNormalsEnabled( )

bool hasNormalsEnabled()

hasScaling( )

bool hasScaling()

isUsingVbo( )

bool isUsingVbo()

mapTexCoords( ... )

void mapTexCoords(float u1, float v1, float u2, float v2)

mapTexCoordsFromTexture( ... )

void mapTexCoordsFromTexture(const ofTexture &inTexture)

normalizeAndApplySavedTexCoords( )

void normalizeAndApplySavedTexCoords()

of3dPrimitive( ... )

of3dPrimitive(const ofMesh &mesh)

of3dPrimitive( ... )

of3dPrimitive(const of3dPrimitive &mom)

of3dPrimitive( )

of3dPrimitive()

operator=( ... )

of3dPrimitive & operator=(const of3dPrimitive &mom)

setUseVbo( ... )

void setUseVbo(bool useVbo)

~of3dPrimitive( )

~of3dPrimitive()