getAnimation( )
aiAnimation * getAnimation()
getDurationInMilliSeconds( )
int getDurationInMilliSeconds()
getDurationInSeconds( )
float getDurationInSeconds()
getPosition( )
float getPosition()
getPositionInMilliSeconds( )
int getPositionInMilliSeconds()
getPositionInSeconds( )
float getPositionInSeconds()
getSpeed( )
float getSpeed()
isFinished( )
bool isFinished()
isFrameNew( )
bool isFrameNew()
isPaused( )
bool isPaused()
isPlaying( )
bool isPlaying()
setLoopState( ... )
void setLoopState(ofLoopType state)
setPaused( ... )
void setPaused(bool paused)
setPosition( ... )
void setPosition(float position)
setSpeed( ... )
void setSpeed(float speed)
updateAnimationNodes( )
void updateAnimationNodes()
~ofxAssimpAnimation( )
~ofxAssimpAnimation()