ofDocsdocumentation addons ofxAssimpModelLoader ofxAssimpAnimation

ofxAssimpAnimation


getAnimation( )

aiAnimation * getAnimation()

getDurationInMilliSeconds( )

int getDurationInMilliSeconds()

getDurationInSeconds( )

float getDurationInSeconds()

getPosition( )

float getPosition()

getPositionInMilliSeconds( )

int getPositionInMilliSeconds()

getPositionInSeconds( )

float getPositionInSeconds()

getSpeed( )

float getSpeed()

isFinished( )

bool isFinished()

isFrameNew( )

bool isFrameNew()

isPaused( )

bool isPaused()

isPlaying( )

bool isPlaying()

play( )

void play()

reset( )

void reset()

setLoopState( ... )

void setLoopState(ofLoopType state)

setPaused( ... )

void setPaused(bool paused)

setPosition( ... )

void setPosition(float position)

setSpeed( ... )

void setSpeed(float speed)

stop( )

void stop()

update( )

void update()

updateAnimationNodes( )

void updateAnimationNodes()

~ofxAssimpAnimation( )

~ofxAssimpAnimation()

Variables

aiAnimation* animation
float animationCurrTime
float animationPrevTime
bool bPause
bool bPlay
int durationInMilliSeconds
float durationInSeconds
ofLoopType loopType
float progress
int progressInMilliSeconds
float progressInSeconds
constaiScene* scene
float speed