closeSoundEngine( )
void closeSoundEngine()
getIsPlaying( )
bool getIsPlaying()
getPitch( )
float getPitch()
getPosition( )
float getPosition()
getPositionMS( )
int getPositionMS()
getSpeed( )
float getSpeed()
getVolume( )
float getVolume()
initializeSoundEngine( )
void initializeSoundEngine()
isLoaded( )
bool isLoaded()
loadBackgroundMusic( ... )
bool loadBackgroundMusic(string fileName, bool queue, bool loadAtOnce)
loadSound( ... )
bool loadSound(string fileName, bool stream=false)
ofxALSoundSetDistanceModel( ... )
void ofxALSoundSetDistanceModel(ALenum model)
ofxALSoundSetListenerGain( ... )
void ofxALSoundSetListenerGain(float gain)
ofxALSoundSetListenerLocation( ... )
void ofxALSoundSetListenerLocation(float x, float y, float z)
ofxALSoundSetListenerVelocity( ... )
void ofxALSoundSetListenerVelocity(float x, float y, float z)
ofxALSoundSetMaxDistance( ... )
void ofxALSoundSetMaxDistance(float dist)
ofxALSoundSetReferenceDistance( ... )
void ofxALSoundSetReferenceDistance(float dist)
ofxOpenALSoundPlayer( )
ofxOpenALSoundPlayer()
setBackgroundMusicVolume( ... )
void setBackgroundMusicVolume(float bgVol)
setLocation( ... )
void setLocation(float x, float y, float z)
setLoop( ... )
void setLoop(bool bLp)
setMultiPlay( ... )
void setMultiPlay(bool bMp)
setPan( ... )
void setPan(float _pan)
setPaused( ... )
void setPaused(bool bP)
setPitch( ... )
void setPitch(float _pitch)
setPosition( ... )
void setPosition(float pct)
setPositionMS( ... )
void setPositionMS(int ms)
setSpeed( ... )
void setSpeed(float _speed)
setVolume( ... )
void setVolume(float _vol)
startBackgroundMusic( )
void startBackgroundMusic()
stopBackgroundMusic( ... )
void stopBackgroundMusic(bool stopNow)
unloadAllBackgroundMusic( )
void unloadAllBackgroundMusic()
unloadSound( )
void unloadSound()
updateInternalsForNewPrime( )
void updateInternalsForNewPrime()
~ofxOpenALSoundPlayer( )
~ofxOpenALSoundPlayer()