ofDocsdocumentation application ofNoopRenderer

ofNoopRenderer


background( ... )

void background(const ofColor &c)

background( ... )

void background(float brightness)

background( ... )

void background(int hexColor, float _a=255.0f)

background( ... )

void background(int r, int g, int b, int a=255)

bind( ... )

void bind(const ofCamera &camera, const ofRectangle &viewport)

clear( )

void clear()

clear( ... )

void clear(float r, float g, float b, float a)

clear( ... )

void clear(float brightness, float a)

clearAlpha( )

void clearAlpha()

disableAntiAliasing( )

void disableAntiAliasing()

disablePointSprites( )

void disablePointSprites()

draw( ... )

void draw(const ofPolyline &poly)

draw( ... )

void draw(const ofPath &shape)

draw( ... )

void draw(const of3dPrimitive &, ofPolyRenderMode )

draw( ... )

void draw(const ofNode &)

draw( ... )

void draw(const ofMesh &vertexData, ofPolyRenderMode renderType, bool useColors, bool useTextures, bool useNormals)

draw( ... )

void draw(const ofImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)

draw( ... )

void draw(const ofFloatImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)

draw( ... )

void draw(const ofShortImage &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)

draw( ... )

void draw(const ofBaseVideoDraws &video, float x, float y, float w, float h)

drawCircle( ... )

void drawCircle(float x, float y, float z, float radius)

drawEllipse( ... )

void drawEllipse(float x, float y, float z, float width, float height)

drawLine( ... )

void drawLine(float x1, float y1, float z1, float x2, float y2, float z2)

drawRectangle( ... )

void drawRectangle(float x, float y, float z, float w, float h)

drawSphere( ... )

void drawSphere(float x, float y, float z, float radius)

drawString( ... )

void drawString(string text, float x, float y, float z)

drawString( ... )

void drawString(const ofTrueTypeFont &font, string text, float x, float y)

drawTriangle( ... )

void drawTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)

enableAntiAliasing( )

void enableAntiAliasing()

enablePointSprites( )

void enablePointSprites()

finishRender( )

void finishRender()

get3dGraphics( )

const of3dGraphics & get3dGraphics()

get3dGraphics( )

of3dGraphics & get3dGraphics()

getBackgroundAuto( )

bool getBackgroundAuto()

getBackgroundColor( )

ofColor getBackgroundColor()

getCoordHandedness( )

ofHandednessType getCoordHandedness()

getCurrentMatrix( ... )

ofMatrix4x4 getCurrentMatrix(ofMatrixMode )

getCurrentNormalMatrix( )

ofMatrix4x4 getCurrentNormalMatrix()

getCurrentOrientationMatrix( )

ofMatrix4x4 getCurrentOrientationMatrix()

getCurrentViewMatrix( )

ofMatrix4x4 getCurrentViewMatrix()

getCurrentViewport( )

ofRectangle getCurrentViewport()

getFillMode( )

ofFillFlag getFillMode()

getNativeViewport( )

ofRectangle getNativeViewport()

getPath( )

ofPath & getPath()

getRectMode( )

ofRectMode getRectMode()

getStyle( )

ofStyle getStyle()

getType( )

const string & getType()

getViewportHeight( )

int getViewportHeight()

getViewportWidth( )

int getViewportWidth()

isVFlipped( )

bool isVFlipped()

loadIdentityMatrix( )

void loadIdentityMatrix()

loadMatrix( ... )

void loadMatrix(const ofMatrix4x4 &)

loadMatrix( ... )

void loadMatrix(const float *)

loadViewMatrix( ... )

void loadViewMatrix(const ofMatrix4x4 &)

matrixMode( ... )

void matrixMode(ofMatrixMode )

multMatrix( ... )

void multMatrix(const ofMatrix4x4 &)

multMatrix( ... )

void multMatrix(const float *)

multViewMatrix( ... )

void multViewMatrix(const ofMatrix4x4 &)

ofNoopRenderer( )

ofNoopRenderer()

popMatrix( )

void popMatrix()

popStyle( )

void popStyle()

popView( )

void popView()

pushMatrix( )

void pushMatrix()

pushStyle( )

void pushStyle()

pushView( )

void pushView()

rotate( ... )

void rotate(float degrees, float vecX, float vecY, float vecZ)

rotate( ... )

void rotate(float degrees)

rotateX( ... )

void rotateX(float degrees)

rotateY( ... )

void rotateY(float degrees)

rotateZ( ... )

void rotateZ(float degrees)

scale( ... )

void scale(float xAmnt, float yAmnt, float zAmnt)

setBackgroundAuto( ... )

void setBackgroundAuto(bool bManual)

setBackgroundColor( ... )

void setBackgroundColor(const ofColor &color)

setBitmapTextMode( ... )

void setBitmapTextMode(ofDrawBitmapMode mode)

setBlendMode( ... )

void setBlendMode(ofBlendMode blendMode)

setCircleResolution( ... )

void setCircleResolution(int res)

setColor( ... )

void setColor(int r, int g, int b)

setColor( ... )

void setColor(int r, int g, int b, int a)

setColor( ... )

void setColor(const ofColor &color)

setColor( ... )

void setColor(const ofColor &color, int _a)

setColor( ... )

void setColor(int gray)

setCoordHandedness( ... )

void setCoordHandedness(ofHandednessType handedness)

setCurveResolution( ... )

void setCurveResolution(int res)

setDepthTest( ... )

void setDepthTest(bool )

setFillMode( ... )

void setFillMode(ofFillFlag fill)

setHexColor( ... )

void setHexColor(int hexColor)

setLineSmoothing( ... )

void setLineSmoothing(bool smooth)

setLineWidth( ... )

void setLineWidth(float lineWidth)

setOrientation( ... )

void setOrientation(ofOrientation , bool )

setPolyMode( ... )

void setPolyMode(ofPolyWindingMode )

setRectMode( ... )

void setRectMode(ofRectMode mode)

setStyle( ... )

void setStyle(const ofStyle &style)

setupGraphicDefaults( )

void setupGraphicDefaults()

setupScreen( )

void setupScreen()

setupScreenOrtho( ... )

void setupScreenOrtho(float width, float height, float nearDist, float farDist)

setupScreenPerspective( ... )

void setupScreenPerspective(float width, float height, float fov, float nearDist, float farDist)

startRender( )

void startRender()

translate( ... )

void translate(float x, float y, float z)

translate( ... )

void translate(const ofPoint &p)

unbind( ... )

void unbind(const ofCamera &camera)

update( )

void update()

viewport( ... )

void viewport(ofRectangle viewport)

viewport( ... )

void viewport(float x, float y, float width, float height, bool invertY=true)