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nights_stay
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documentation
gl
ofShader::Shader
ofBufferObject
ofFbo::Settings
ofFbo
ofFboSettings
ofGLProgrammableRenderer
ofGLRenderer
ofGLUtils (functions)
ofLight (functions)
ofLight::Data
ofLight
ofMaterial::Data
ofMaterial::Shaders
ofMaterial
ofMaterialSettings
ofShader::Shader
ofShader::Source
ofShader::TransformFeedbackBaseBinding
ofShader::TransformFeedbackRangeBinding
ofShader::TransformFeedbackSettings
ofShader
ofShaderSettings
ofTexture (functions)
ofTexture
ofTextureData
ofVbo::VertexAttribute
ofVbo
ofVboMesh
ofShader::Shader
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Variables
GLuint
id
ofShader::Source
source
See also
documentation
ofShader
#class ofShader::Shader <!-- _visible: True_ _advanced: True_ _istemplated: False_ _extends: _ --> ##InlineDescription ##Description ##Methods ##Variables ###GLuint id <!-- _name: id_ _type: GLuint_ _access: public_ _version_started: 0.10.0_ _version_deprecated: _ _summary: _ _visible: True_ _constant: False_ _advanced: False_ --> _inlined_description: _ _description: _ <!-----------------------------------------------------------------------------> ###ofShader::Source source <!-- _name: source_ _type: ofShader::Source_ _access: public_ _version_started: 0.10.0_ _version_deprecated: _ _summary: _ _visible: True_ _constant: False_ _advanced: False_ --> _inlined_description: _ _description: _ <!----------------------------------------------------------------------------->