ofVbo::VertexAttribute
VertexAttribute( )
VertexAttribute()allocate( )
void allocate()bind( )
void bind()disable( )
void disable()enable( )
void enable()getId( )
GLuint getId()isAllocated( )
bool isAllocated()setBuffer( ... )
void setBuffer(ofBufferObject &buffer, int numCoords, int stride, int offset)setData( ... )
void setData(GLsizeiptr bytes, const void *data, GLenum usage)setData( ... )
void setData(const float *attrib0x, int numCoords, int total, int usage, int stride, bool normalize=false)unbind( )
void unbind()updateData( ... )
void updateData(GLintptr offset, GLsizeiptr bytes, const void *data)