ofVboMesh
Extends ofMesh
disableColors( )
void disableColors()disableIndices( )
void disableIndices()disableNormals( )
void disableNormals()disableTextures( )
void disableTextures()draw( ... )
void draw(ofPolyRenderMode drawMode)Valid options are:
OF_MESH_POINTS OF_MESH_WIREFRAME OF_MESH_FILL
drawInstanced( ... )
void drawInstanced(ofPolyRenderMode drawMode, int primCount)enableColors( )
void enableColors()enableIndices( )
void enableIndices()enableNormals( )
void enableNormals()enableTextures( )
void enableTextures()getVbo( )
ofVbo & getVbo()getVbo( )
const ofVbo & getVbo()ofVboMesh( ... )
ofVboMesh(const ofMesh &mom)ofVboMesh( )
ofVboMesh()operator=( ... )
void operator=(const ofMesh &mom)setUsage( ... )
void setUsage(int usage)unloadVbo( )
void unloadVbo()updateVbo( )
void updateVbo()usingColors( )
bool usingColors()usingIndices( )
bool usingIndices()usingNormals( )
bool usingNormals()usingTextures( )
bool usingTextures()~ofVboMesh( )
~ofVboMesh()