glm::abs( ... )
genType glm::abs(genType x)
glm::clamp( ... )
genType glm::clamp(genType x, genType minVal, genType maxVal)
glm::floatBitsToInt( ... )
int glm::floatBitsToInt(const float &v)
glm::floatBitsToUint( ... )
glm::uint glm::floatBitsToUint(const float &v)
glm::fma( ... )
genType glm::fma(const genType &a, const genType &b, const genType &c)
glm::fract( ... )
genType glm::fract(genType x)
glm::frexp( ... )
genType glm::frexp(const genType &x, genIType &exp)
glm::intBitsToFloat( ... )
float glm::intBitsToFloat(const int &v)
glm::ldexp( ... )
genType glm::ldexp(const genType &x, const genIType &exp)
glm::max( ... )
genType glm::max(genType x, genType y)
glm::min( ... )
genType glm::min(genType x, genType y)
glm::mix( ... )
genTypeT glm::mix(genTypeT x, genTypeT y, genTypeU a)
glm::mod( ... )
genType glm::mod(genType x, genType y)
glm::modf( ... )
genType glm::modf(genType x, genType &i)
glm::smoothstep( ... )
genType glm::smoothstep(genType edge0, genType edge1, genType x)
glm::step( ... )
genType glm::step(genType edge, genType x)
glm::uintBitsToFloat( ... )
float glm::uintBitsToFloat(const glm::uint &v)