ofDocsdocumentation glm glm::vec2

glm::vec2


length( )

glm::tvec2::length_type length()

operator%=( ... )

glm::vec2 & operator%=(U scalar)

operator&=( ... )

glm::vec2 & operator&=(U scalar)

operator*=( ... )

glm::vec2 & operator*=(U scalar)

operator++( )

glm::vec2 & operator++()

operator++( ... )

glm::vec2 operator++(int )

operator+=( ... )

glm::vec2 & operator+=(U scalar)

operator--( )

glm::vec2 & operator--()

operator--( ... )

glm::vec2 operator--(int )

operator-=( ... )

glm::vec2 & operator-=(U scalar)

operator/=( ... )

glm::vec2 & operator/=(U scalar)

operator<<=( ... )

glm::vec2 & operator<<=(U scalar)

operator=( ... )

glm::vec2 & operator=(const glm::vec2 &v=P)

operator[]( ... )

T & operator[](glm::tvec2::length_type i)

operator[]( ... )

const T & operator[](glm::tvec2::length_type i)

operator^=( ... )

glm::vec2 & operator^=(U scalar)

operator|=( ... )

glm::vec2 & operator|=(U scalar)

tvec2( ... )

tvec2(const glm::vec2 &v=P)

tvec2( )

tvec2()

tvec2( ... )

tvec2(glm::ctor )

tvec2( ... )

tvec2(T s1, T s2)

tvec2( ... )

tvec2(T scalar)

tvec2( ... )

tvec2(A x, B y)

Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)