glm::vec2
length( )
glm::tvec2::length_type length()operator%=( ... )
glm::vec2 & operator%=(U scalar)operator&=( ... )
glm::vec2 & operator&=(U scalar)operator*=( ... )
glm::vec2 & operator*=(U scalar)operator++( )
glm::vec2 & operator++()operator++( ... )
glm::vec2 operator++(int )operator+=( ... )
glm::vec2 & operator+=(U scalar)operator--( )
glm::vec2 & operator--()operator--( ... )
glm::vec2 operator--(int )operator-=( ... )
glm::vec2 & operator-=(U scalar)operator/=( ... )
glm::vec2 & operator/=(U scalar)operator<<=( ... )
glm::vec2 & operator<<=(U scalar)operator=( ... )
glm::vec2 & operator=(const glm::vec2 &v=P)operator[]( ... )
T & operator[](glm::tvec2::length_type i)operator[]( ... )
const T & operator[](glm::tvec2::length_type i)operator^=( ... )
glm::vec2 & operator^=(U scalar)operator|=( ... )
glm::vec2 & operator|=(U scalar)tvec2( ... )
tvec2(const glm::vec2 &v=P)tvec2( )
tvec2()tvec2( ... )
tvec2(glm::ctor )tvec2( ... )
tvec2(T s1, T s2)tvec2( ... )
tvec2(T scalar)tvec2( ... )
tvec2(A x, B y)Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)