ofDocsdocumentation glm glm::vec4

glm::vec4


length( )

glm::tvec4::length_type length()

operator%=( ... )

glm::vec4 & operator%=(U scalar)

operator&=( ... )

glm::vec4 & operator&=(U scalar)

operator*=( ... )

glm::vec4 & operator*=(U scalar)

operator++( )

glm::vec4 & operator++()

operator++( ... )

glm::vec4 operator++(int )

operator+=( ... )

glm::vec4 & operator+=(U scalar)

operator--( )

glm::vec4 & operator--()

operator--( ... )

glm::vec4 operator--(int )

operator-=( ... )

glm::vec4 & operator-=(U scalar)

operator/=( ... )

glm::vec4 & operator/=(U scalar)

operator<<=( ... )

glm::vec4 & operator<<=(U scalar)

operator=( ... )

glm::vec4 & operator=(const glm::vec4 &v=P)

operator[]( ... )

T & operator[](glm::tvec4::length_type i)

operator[]( ... )

const T & operator[](glm::tvec4::length_type i)

operator^=( ... )

glm::vec4 & operator^=(U scalar)

operator|=( ... )

glm::vec4 & operator|=(U scalar)

tvec4( ... )

tvec4(const glm::vec4 &v=P)

tvec4( )

tvec4()

tvec4( ... )

tvec4(T a, T b, T c, T d)

tvec4( ... )

tvec4(A a, B b, C c, D d)

Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)


tvec4( ... )

tvec4(glm::ctor )

tvec4( ... )

tvec4(T scalar)