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gtcpacking (functions)


glm::packF2x11_1x10( ... )

glm::uint32 glm::packF2x11_1x10(const glm::vec3 &v)

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

See also: gtc_packing

See also: vec3 unpackF2x11_1x10(uint32 const & p)


glm::packF3x9_E1x5( ... )

glm::uint32 glm::packF3x9_E1x5(const glm::vec3 &v)

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

See also: gtc_packing

See also: vec3 unpackF3x9_E1x5(uint32 const & p)


glm::packHalf1x16( ... )

glm::uint16 glm::packHalf1x16(float v)

glm::packHalf4x16( ... )

glm::uint64 glm::packHalf4x16(const glm::vec4 &v)

glm::packI3x10_1x2( ... )

glm::uint32 glm::packI3x10_1x2(const glm::ivec4 &v)

Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also: gtc_packing

See also: uint32 packI3x10_1x2(uvec4 const & v)

See also: uint32 packSnorm3x10_1x2(vec4 const & v)

See also: uint32 packUnorm3x10_1x2(vec4 const & v)

See also: ivec4 unpackI3x10_1x2(uint32 const & p)


glm::packSnorm1x16( ... )

glm::uint16 glm::packSnorm1x16(float v)

glm::packSnorm1x8( ... )

glm::uint8 glm::packSnorm1x8(float s)

glm::packSnorm2x8( ... )

glm::uint16 glm::packSnorm2x8(const glm::vec2 &v)

glm::packSnorm3x10_1x2( ... )

glm::uint32 glm::packSnorm3x10_1x2(const glm::vec4 &v)

First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also: gtc_packing

See also: vec4 unpackSnorm3x10_1x2(uint32 const & p)

See also: uint32 packUnorm3x10_1x2(vec4 const & v)

See also: uint32 packU3x10_1x2(uvec4 const & v)

See also: uint32 packI3x10_1x2(ivec4 const & v)


glm::packSnorm4x16( ... )

glm::uint64 glm::packSnorm4x16(const glm::vec4 &v)

glm::packU3x10_1x2( ... )

glm::uint32 glm::packU3x10_1x2(const glm::uvec4 &v)

Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also: gtc_packing

See also: uint32 packI3x10_1x2(ivec4 const & v)

See also: uint32 packSnorm3x10_1x2(vec4 const & v)

See also: uint32 packUnorm3x10_1x2(vec4 const & v)

See also: ivec4 unpackU3x10_1x2(uint32 const & p)


glm::packUnorm1x16( ... )

glm::uint16 glm::packUnorm1x16(float v)

glm::packUnorm1x5_1x6_1x5( ... )

glm::uint16 glm::packUnorm1x5_1x6_1x5(const glm::vec3 &v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also: gtc_packing

See also: vec3 unpackUnorm1x5_1x6_1x5(uint16 p)


glm::packUnorm1x8( ... )

glm::uint8 glm::packUnorm1x8(float v)

glm::packUnorm2x3_1x2( ... )

glm::uint8 glm::packUnorm2x3_1x2(const glm::vec3 &v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also: gtc_packing

See also: vec3 unpackUnorm2x3_1x2(uint8 p)


glm::packUnorm2x4( ... )

glm::uint8 glm::packUnorm2x4(const glm::vec2 &v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also: gtc_packing

See also: vec2 unpackUnorm2x4(uint8 p)


glm::packUnorm2x8( ... )

glm::uint16 glm::packUnorm2x8(const glm::vec2 &v)

glm::packUnorm3x10_1x2( ... )

glm::uint32 glm::packUnorm3x10_1x2(const glm::vec4 &v)

First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.

The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

See also: gtc_packing

See also: vec4 unpackUnorm3x10_1x2(uint32 const & p)

See also: uint32 packUnorm3x10_1x2(vec4 const & v)

See also: uint32 packU3x10_1x2(uvec4 const & v)

See also: uint32 packI3x10_1x2(ivec4 const & v)


glm::packUnorm3x5_1x1( ... )

glm::uint16 glm::packUnorm3x5_1x1(const glm::vec4 &v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also: gtc_packing

See also: vec4 unpackUnorm3x5_1x1(uint16 p)


glm::packUnorm4x16( ... )

glm::uint64 glm::packUnorm4x16(const glm::vec4 &v)

glm::packUnorm4x4( ... )

glm::uint16 glm::packUnorm4x4(const glm::vec4 &v)

Convert each component of the normalized floating-point vector into unsigned integer values.

See also: gtc_packing

See also: vec4 unpackUnorm4x4(uint16 p)


glm::unpackF2x11_1x10( ... )

glm::vec3 glm::unpackF2x11_1x10(glm::uint32 p)

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also: gtc_packing

See also: uint32 packF2x11_1x10(vec3 const & v)


glm::unpackF3x9_E1x5( ... )

glm::vec3 glm::unpackF3x9_E1x5(glm::uint32 p)

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also: gtc_packing

See also: uint32 packF3x9_E1x5(vec3 const & v)


glm::unpackHalf1x16( ... )

float glm::unpackHalf1x16(glm::uint16 v)

glm::unpackHalf4x16( ... )

glm::vec4 glm::unpackHalf4x16(glm::uint64 p)

glm::unpackI3x10_1x2( ... )

glm::ivec4 glm::unpackI3x10_1x2(glm::uint32 p)

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also: gtc_packing

See also: uint32 packU3x10_1x2(uvec4 const & v)

See also: vec4 unpackSnorm3x10_1x2(uint32 const & p);

See also: uvec4 unpackI3x10_1x2(uint32 const & p);


glm::unpackSnorm1x16( ... )

float glm::unpackSnorm1x16(glm::uint16 p)

glm::unpackSnorm1x8( ... )

float glm::unpackSnorm1x8(glm::uint8 p)

glm::unpackSnorm2x8( ... )

glm::vec2 glm::unpackSnorm2x8(glm::uint16 p)

glm::unpackSnorm3x10_1x2( ... )

glm::vec4 glm::unpackSnorm3x10_1x2(glm::uint32 p)

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also: gtc_packing

See also: uint32 packSnorm3x10_1x2(vec4 const & v)

See also: vec4 unpackUnorm3x10_1x2(uint32 const & p))

See also: uvec4 unpackI3x10_1x2(uint32 const & p)

See also: uvec4 unpackU3x10_1x2(uint32 const & p)


glm::unpackSnorm4x16( ... )

glm::vec4 glm::unpackSnorm4x16(glm::uint64 p)

glm::unpackU3x10_1x2( ... )

glm::uvec4 glm::unpackU3x10_1x2(glm::uint32 p)

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also: gtc_packing

See also: uint32 packU3x10_1x2(uvec4 const & v)

See also: vec4 unpackSnorm3x10_1x2(uint32 const & p);

See also: uvec4 unpackI3x10_1x2(uint32 const & p);


glm::unpackUnorm1x16( ... )

float glm::unpackUnorm1x16(glm::uint16 p)

glm::unpackUnorm1x5_1x6_1x5( ... )

glm::vec3 glm::unpackUnorm1x5_1x6_1x5(glm::uint16 p)

Convert each unsigned integer components of a vector to normalized floating-point values.

See also: gtc_packing

See also: uint16 packUnorm1x5_1x6_1x5(vec3 const & v)


glm::unpackUnorm1x8( ... )

float glm::unpackUnorm1x8(glm::uint8 p)

glm::unpackUnorm2x3_1x2( ... )

glm::vec3 glm::unpackUnorm2x3_1x2(glm::uint8 p)

Convert each unsigned integer components of a vector to normalized floating-point values.

See also: gtc_packing

See also: uint8 packUnorm2x3_1x2(vec3 const & v)


glm::unpackUnorm2x4( ... )

glm::vec2 glm::unpackUnorm2x4(glm::uint8 p)

Convert each unsigned integer components of a vector to normalized floating-point values.

See also: gtc_packing

See also: uint8 packUnorm2x4(vec2 const & v)


glm::unpackUnorm2x8( ... )

glm::vec2 glm::unpackUnorm2x8(glm::uint16 p)

glm::unpackUnorm3x10_1x2( ... )

glm::vec4 glm::unpackUnorm3x10_1x2(glm::uint32 p)

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

See also: gtc_packing

See also: uint32 packSnorm3x10_1x2(vec4 const & v)

See also: vec4 unpackInorm3x10_1x2(uint32 const & p))

See also: uvec4 unpackI3x10_1x2(uint32 const & p)

See also: uvec4 unpackU3x10_1x2(uint32 const & p)


glm::unpackUnorm3x5_1x1( ... )

glm::vec4 glm::unpackUnorm3x5_1x1(glm::uint16 p)

Convert each unsigned integer components of a vector to normalized floating-point values.

See also: gtc_packing

See also: uint16 packUnorm3x5_1x1(vec4 const & v)


glm::unpackUnorm4x16( ... )

glm::vec4 glm::unpackUnorm4x16(glm::uint64 p)

glm::unpackUnorm4x4( ... )

glm::vec4 glm::unpackUnorm4x4(glm::uint16 p)

Convert each unsigned integer components of a vector to normalized floating-point values.

See also: gtc_packing

See also: uint16 packUnorm4x4(vec4 const & v)