gtxeuler_angles (functions)
glm::orientate3( ... )
glm::mat3 glm::orientate3(const glm::vec3 &angles=P)Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
See also: gtx_euler_angles
glm::orientate4( ... )
glm::mat4 glm::orientate4(const glm::vec3 &angles=P)Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
See also: gtx_euler_angles