gtxhanded_coordinate_space (functions)
glm::leftHanded( ... )
bool glm::leftHanded(const glm::vec3 &tangent=P, const glm::vec3 &binormal=P, const glm::vec3 &normal=P)Return if a trihedron left handed or not. From GLM_GTX_handed_coordinate_space extension.
glm::rightHanded( ... )
bool glm::rightHanded(const glm::vec3 &tangent=P, const glm::vec3 &binormal=P, const glm::vec3 &normal=P)Return if a trihedron right handed or not. From GLM_GTX_handed_coordinate_space extension.