gtxmatrix_interpolation (functions)
glm::axisAngle( ... )
void glm::axisAngle(const glm::mat4 &mat=P, glm::vec3 &axis=P, T &angle)Get the axis and angle of the rotation from a matrix. From GLM_GTX_matrix_interpolation extension.
glm::axisAngleMatrix( ... )
glm::mat4 glm::axisAngleMatrix(const glm::vec3 &axis=P, const T angle)Build a matrix from axis and angle. From GLM_GTX_matrix_interpolation extension.
glm::extractMatrixRotation( ... )
glm::mat4 glm::extractMatrixRotation(const glm::mat4 &mat=P)Extracts the rotation part of a matrix. From GLM_GTX_matrix_interpolation extension.
glm::interpolate( ... )
glm::mat4 glm::interpolate(const glm::mat4 &m1=P, const glm::mat4 &m2=P, const T delta)Build a interpolation of 4 * 4 matrixes. From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.