ofDocsdocumentation glm gtxnormal (functions)

gtxnormal (functions)


glm::triangleNormal( ... )

glm::vec3 glm::triangleNormal(const glm::vec3 &p1=P, const glm::vec3 &p2=P, const glm::vec3 &p3=P)

Computes triangle normal from triangle points. From GLM_GTX_normal extension.