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gtxnormalize_dot (functions)
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gtxwrap (functions)
gtxnormalize_dot (functions)
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#functions <!-- _visible: True_ _advanced: False_ --> ##Description <!-----------------------------------------------------------------------------> ###T glm::fastNormalizeDot(T, &x = P, T, &y = P) <!-- _syntax: glm::fastNormalizeDot(T, &x = P, T, &y = P)_ _name: glm::fastNormalizeDot_ _returns: T_ _returns_description: _ _parameters: const vecType< T, P > &x=P, const vecType< T, P > &y=P_ _version_started: 0.10.0_ _version_deprecated: _ _summary: _ _constant: False_ _static: False_ _visible: True_ _advanced: False_ --> _inlined_description: _ Normalize parameters and returns the dot product of x and y. Faster that dot(fastNormalize(x), fastNormalize(y)). **See also**: gtx_normalize_dot extension. _description: _ <!-----------------------------------------------------------------------------> ###T glm::normalizeDot(T, &x = P, T, &y = P) <!-- _syntax: glm::normalizeDot(T, &x = P, T, &y = P)_ _name: glm::normalizeDot_ _returns: T_ _returns_description: _ _parameters: const vecType< T, P > &x=P, const vecType< T, P > &y=P_ _version_started: 0.10.0_ _version_deprecated: _ _summary: _ _constant: False_ _static: False_ _visible: True_ _advanced: False_ --> _inlined_description: _ Normalize parameters and returns the dot product of x and y. It's faster that dot(normalize(x), normalize(y)). **See also**: gtx_normalize_dot extension. _description: _ <!----------------------------------------------------------------------------->