gtxrotate_normalized_axis (functions)
glm::rotateNormalizedAxis( ... )
glm::mat4 glm::rotateNormalizedAxis(const glm::mat4 &m=P, const T &angle, const glm::vec3 &axis=P)glm::rotateNormalizedAxis( ... )
glm::quat glm::rotateNormalizedAxis(const glm::quat &q=P, const T &angle, const glm::vec3 &axis=P)Rotates a quaternion from a vector of 3 components normalized axis and an angle.
Parameters:
q Source orientation
angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
axis Normalized axis of the rotation, must be normalized.
See also: gtx_rotate_normalized_axis