gtxtransform2 (functions)
glm::proj2D( ... )
glm::mat3 glm::proj2D(const glm::mat3 &m=P, const glm::vec3 &normal=P)Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.
glm::proj3D( ... )
glm::mat4 glm::proj3D(const glm::mat4 &m=P, const glm::vec3 &normal=P)Build planar projection matrix along normal axis. From GLM_GTX_transform2 extension.
glm::shearX2D( ... )
glm::mat3 glm::shearX2D(const glm::mat3 &m=P, T y)Transforms a matrix with a shearing on X axis. From GLM_GTX_transform2 extension.
glm::shearX3D( ... )
glm::mat4 glm::shearX3D(const glm::mat4 &m=P, T y, T z)Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
glm::shearY2D( ... )
glm::mat3 glm::shearY2D(const glm::mat3 &m=P, T x)Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.
glm::shearY3D( ... )
glm::mat4 glm::shearY3D(const glm::mat4 &m=P, T x, T z)Transforms a matrix with a shearing on Y axis. From GLM_GTX_transform2 extension.
glm::shearZ3D( ... )
glm::mat4 glm::shearZ3D(const glm::mat4 &m=P, T x, T y)Transforms a matrix with a shearing on Z axis. From GLM_GTX_transform2 extension.