gtxtransform (functions)
glm::rotate( ... )
glm::mat4 glm::rotate(T angle, const glm::vec3 &v=P)Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
See also: gtc_matrix_transform
See also: gtx_transform
glm::scale( ... )
glm::mat4 glm::scale(const glm::vec3 &v=P)Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
See also: gtc_matrix_transform
See also: gtx_transform
glm::translate( ... )
glm::mat4 glm::translate(const glm::vec3 &v=P)Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
See also: gtc_matrix_transform
See also: gtx_transform