ofDocsdocumentation glm gtxtransform (functions)

gtxtransform (functions)


glm::rotate( ... )

glm::mat4 glm::rotate(T angle, const glm::vec3 &v=P)

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

See also: gtc_matrix_transform

See also: gtx_transform


glm::scale( ... )

glm::mat4 glm::scale(const glm::vec3 &v=P)

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

See also: gtc_matrix_transform

See also: gtx_transform


glm::translate( ... )

glm::mat4 glm::translate(const glm::vec3 &v=P)

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

See also: gtc_matrix_transform

See also: gtx_transform