background( ... )
void background(const ofColor &c)
background( ... )
void background(float brightness)
background( ... )
void background(int hexColor, float _a=255.0f)
background( ... )
void background(int r, int g, int b, int a=255)
bind( ... )
void bind(const ofCamera &camera, const ofRectangle &viewport)
clear( ... )
void clear(float brightness, float a)
clear( ... )
void clear(float r, float g, float b, float a)
clearAlpha( )
void clearAlpha()
disableAntiAliasing( )
void disableAntiAliasing()
disablePointSprites( )
void disablePointSprites()
draw( ... )
void draw(const ofImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)
draw( ... )
void draw(const ofFloatImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)
draw( ... )
void draw(const ofShortImage &img, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)
draw( ... )
void draw(const of3dPrimitive &model, ofPolyRenderMode renderType)
draw( ... )
void draw(const ofNode &node)
draw( ... )
void draw(const ofPolyline &poly)
draw( ... )
void draw(const ofPath &shape)
draw( ... )
void draw(const ofMesh &vertexData, ofPolyRenderMode mode, bool useColors, bool useTextures, bool useNormals)
draw( ... )
void draw(const ofBaseVideoDraws &video, float x, float y, float w, float h)
drawCircle( ... )
void drawCircle(float x, float y, float z, float radius)
drawEllipse( ... )
void drawEllipse(float x, float y, float z, float width, float height)
drawLine( ... )
void drawLine(float x1, float y1, float z1, float x2, float y2, float z2)
drawRectangle( ... )
void drawRectangle(float x, float y, float z, float w, float h)
drawString( ... )
void drawString(const ofTrueTypeFont &font, string text, float x, float y)
drawString( ... )
void drawString(string text, float x, float y, float z)
drawTriangle( ... )
void drawTriangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3)
enableAntiAliasing( )
void enableAntiAliasing()
enablePointSprites( )
void enablePointSprites()
finishRender( )
void finishRender()
get3dGraphics( )
const of3dGraphics & get3dGraphics()
get3dGraphics( )
of3dGraphics & get3dGraphics()
getBackgroundAuto( )
bool getBackgroundAuto()
getBackgroundColor( )
ofColor getBackgroundColor()
getCoordHandedness( )
ofHandednessType getCoordHandedness()
getCurrentMatrix( ... )
glm::mat4 getCurrentMatrix(ofMatrixMode matrixMode_)
getCurrentNormalMatrix( )
glm::mat4 getCurrentNormalMatrix()
getCurrentOrientationMatrix( )
glm::mat4 getCurrentOrientationMatrix()
getCurrentViewMatrix( )
glm::mat4 getCurrentViewMatrix()
getCurrentViewport( )
ofRectangle getCurrentViewport()
getFillMode( )
ofFillFlag getFillMode()
getNativeViewport( )
ofRectangle getNativeViewport()
getPath( )
ofPath & getPath()
getRectMode( )
ofRectMode getRectMode()
getStyle( )
ofStyle getStyle()
getType( )
const string & getType()
getViewportHeight( )
int getViewportHeight()
getViewportWidth( )
int getViewportWidth()
isVFlipped( )
bool isVFlipped()
loadIdentityMatrix( )
void loadIdentityMatrix()
loadMatrix( ... )
void loadMatrix(const glm::mat4 &m)
loadMatrix( ... )
void loadMatrix(const float *m)
loadViewMatrix( ... )
void loadViewMatrix(const glm::mat4 &m)
matrixMode( ... )
void matrixMode(ofMatrixMode mode)
multMatrix( ... )
void multMatrix(const glm::mat4 &m)
multMatrix( ... )
void multMatrix(const float *m)
multViewMatrix( ... )
void multViewMatrix(const glm::mat4 &m)
ofRendererCollection( )
ofRendererCollection()
popMatrix( )
void popMatrix()
popStyle( )
void popStyle()
pushMatrix( )
void pushMatrix()
pushStyle( )
void pushStyle()
pushView( )
void pushView()
rendersPathPrimitives( )
bool rendersPathPrimitives()
rotateDeg( ... )
void rotateDeg(float degrees)
rotateDeg( ... )
void rotateDeg(float degrees, float vecX, float vecY, float vecZ)
rotateRad( ... )
void rotateRad(float radians)
rotateRad( ... )
void rotateRad(float radians, float vecX, float vecY, float vecZ)
rotateXDeg( ... )
void rotateXDeg(float degrees)
rotateXRad( ... )
void rotateXRad(float radians)
rotateYDeg( ... )
void rotateYDeg(float degrees)
rotateYRad( ... )
void rotateYRad(float radians)
rotateZDeg( ... )
void rotateZDeg(float degrees)
rotateZRad( ... )
void rotateZRad(float radians)
scale( ... )
void scale(float xAmnt, float yAmnt, float zAmnt)
setBackgroundAuto( ... )
void setBackgroundAuto(bool bManual)
setBackgroundColor( ... )
void setBackgroundColor(const ofColor &color)
setBitmapTextMode( ... )
void setBitmapTextMode(ofDrawBitmapMode mode)
setBlendMode( ... )
void setBlendMode(ofBlendMode blendMode)
setCircleResolution( ... )
void setCircleResolution(int res)
setColor( ... )
void setColor(const ofColor &color)
setColor( ... )
void setColor(const ofColor &color, int _a)
setColor( ... )
void setColor(int gray)
setColor( ... )
void setColor(int r, int g, int b)
setColor( ... )
void setColor(int r, int g, int b, int a)
setCoordHandedness( ... )
void setCoordHandedness(ofHandednessType handedness)
setCurveResolution( ... )
void setCurveResolution(int res)
setDepthTest( ... )
void setDepthTest(bool depthTest)
setFillMode( ... )
void setFillMode(ofFillFlag fill)
setHexColor( ... )
void setHexColor(int hexColor)
setLineSmoothing( ... )
void setLineSmoothing(bool smooth)
setLineWidth( ... )
void setLineWidth(float lineWidth)
setOrientation( ... )
void setOrientation(ofOrientation orientation, bool vflip)
setPolyMode( ... )
void setPolyMode(ofPolyWindingMode mode)
setRectMode( ... )
void setRectMode(ofRectMode mode)
setStyle( ... )
void setStyle(const ofStyle &style)
setupGraphicDefaults( )
void setupGraphicDefaults()
setupScreen( )
void setupScreen()
setupScreenOrtho( ... )
void setupScreenOrtho(float width, float height, float nearDist, float farDist)
setupScreenPerspective( ... )
void setupScreenPerspective(float width, float height, float fov, float nearDist, float farDist)
startRender( )
void startRender()
translate( ... )
void translate(const glm::vec3 &p)
translate( ... )
void translate(float x, float y, float z)
unbind( ... )
void unbind(const ofCamera &camera)
viewport( ... )
void viewport(ofRectangle viewport)
viewport( ... )
void viewport(float x, float y, float width, float height, bool vflip=true)
~ofRendererCollection( )
~ofRendererCollection()