ofSoundPlayer (functions)
ofSoundGetSpectrum( ... )
float * ofSoundGetSpectrum(int nBands)Gets a frequency spectrum sample, taking all current sound players into account.
Each band will be represented as a float between 0 and 1.
Warning: This isn't implemented on mobile & embedded platforms.
Parameters:
nBands number of spectrum bands to return, max 512. \return pointer to an FFT sample, sample size is equal to the nBands parameter.
ofSoundSetVolume( ... )
void ofSoundSetVolume(float vol)Sets global volume for FMOD-based sound players (windows, osx).
Parameters:
vol range is 0 to 1.
Sets the volume of all ofSoundPlayer objects to the volume (vol) specified. 0.0 - 1.0 range. 0.0 is silent and 1.0 is full volume.
ofSoundShutdown( )
void ofSoundShutdown()Cleans up FMOD (windows, osx).
ofSoundStopAll( )
void ofSoundStopAll()Stops all active sound players on FMOD-based systems (windows, osx).
ofSoundUpdate( )
void ofSoundUpdate()Call in your app's update() to update FMOD-based sound players.
Updates sound engine. This should be called every frame.