begin( ... )
void begin(const ofFbo &fbo, ofFboMode mode)
bind( ... )
void bind(const ofFbo &fbo)
bind( ... )
void bind(const ofBaseMaterial &material)
bind( ... )
void bind(const ofShader &shader)
bind( ... )
void bind(const ofTexture &texture, int location)
bind( ... )
void bind(const ofBaseVideoDraws &video)
bindForBlitting( ... )
void bindForBlitting(const ofFbo &fboSrc, ofFbo &fboDst, int attachmentPoint=0)
disableAlphaMask( )
void disableAlphaMask()
disableLight( ... )
void disableLight(int lightIndex)
disableLighting( )
void disableLighting()
disablePointSprites( )
void disablePointSprites()
disableSeparateSpecularLight( )
void disableSeparateSpecularLight()
disableTextureTarget( ... )
void disableTextureTarget(int textureTarget, int textureLocation)
draw( ... )
void draw(const ofTexture &image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh)
draw( ... )
void draw(const ofVboMesh &mesh, ofPolyRenderMode renderType)
draw( ... )
void draw(const ofVbo &vbo, GLuint drawMode, int first, int total)
drawElements( ... )
void drawElements(const ofVbo &vbo, GLuint drawMode, int amt, int offsetelements)
drawElementsInstanced( ... )
void drawElementsInstanced(const ofVbo &vbo, GLuint drawMode, int amt, int primCount)
drawInstanced( ... )
void drawInstanced(const ofVboMesh &mesh, ofPolyRenderMode renderType, int primCount)
drawInstanced( ... )
void drawInstanced(const ofVbo &vbo, GLuint drawMode, int first, int total, int primCount)
enableLight( ... )
void enableLight(int lightIndex)
enableLighting( )
void enableLighting()
enablePointSprites( )
void enablePointSprites()
enableSeparateSpecularLight( )
void enableSeparateSpecularLight()
enableTextureTarget( ... )
void enableTextureTarget(const ofTexture &tex, int textureLocation)
end( ... )
void end(const ofFbo &fbo)
getGLVersionMajor( )
int getGLVersionMajor()
getGLVersionMinor( )
int getGLVersionMinor()
getLightingEnabled( )
bool getLightingEnabled()
saveFullViewport( ... )
void saveFullViewport(ofPixels &pixels)
saveScreen( ... )
void saveScreen(int x, int y, int w, int h, ofPixels &pixels)
setAlphaMaskTex( ... )
void setAlphaMaskTex(const ofTexture &tex)
setGlobalAmbientColor( ... )
void setGlobalAmbientColor(const ofColor &c)
setLightAmbientColor( ... )
void setLightAmbientColor(int lightIndex, const ofFloatColor &c)
setLightAttenuation( ... )
void setLightAttenuation(int lightIndex, float constant, float linear, float quadratic)
setLightDiffuseColor( ... )
void setLightDiffuseColor(int lightIndex, const ofFloatColor &c)
setLightPosition( ... )
void setLightPosition(int lightIndex, const glm::vec4 &position)
setLightSpecularColor( ... )
void setLightSpecularColor(int lightIndex, const ofFloatColor &c)
setLightSpotConcentration( ... )
void setLightSpotConcentration(int lightIndex, float exponent)
setLightSpotDirection( ... )
void setLightSpotDirection(int lightIndex, const glm::vec4 &direction)
setLightSpotlightCutOff( ... )
void setLightSpotlightCutOff(int lightIndex, float spotCutOff)
setSmoothLighting( ... )
void setSmoothLighting(bool b)
unbind( ... )
void unbind(const ofFbo &fbo)
unbind( ... )
void unbind(const ofBaseMaterial &material)
unbind( ... )
void unbind(const ofShader &shader)
unbind( ... )
void unbind(const ofTexture &texture, int location)
unbind( ... )
void unbind(const ofBaseVideoDraws &video)