clearStacks( )
void clearStacks()
customMatrixNeedsFlip( )
bool customMatrixNeedsFlip()
doesHWOrientation( )
bool doesHWOrientation()
doesHardwareOrientation( )
bool doesHardwareOrientation()
getCurrentMatrix( )
const glm::mat4 & getCurrentMatrix()
getCurrentMatrixMode( )
ofMatrixMode getCurrentMatrixMode()
getCurrentViewport( )
ofRectangle getCurrentViewport()
getFullSurfaceViewport( )
ofRectangle getFullSurfaceViewport()
getHandedness( )
ofHandednessType getHandedness()
getModelMatrix( )
const glm::mat4 & getModelMatrix()
getModelViewMatrix( )
const glm::mat4 & getModelViewMatrix()
getModelViewProjectionMatrix( )
const glm::mat4 & getModelViewProjectionMatrix()
getNativeViewport( )
ofRectangle getNativeViewport()
getOrientation( )
ofOrientation getOrientation()
getOrientationMatrix( )
const glm::mat4 & getOrientationMatrix()
getOrientationMatrixInverse( )
const glm::mat4 & getOrientationMatrixInverse()
getProjectionMatrix( )
const glm::mat4 & getProjectionMatrix()
getProjectionMatrixNoOrientation( )
const glm::mat4 & getProjectionMatrixNoOrientation()
getRenderSurfaceHeight( )
int getRenderSurfaceHeight()
getRenderSurfaceWidth( )
int getRenderSurfaceWidth()
getTextureMatrix( )
const glm::mat4 & getTextureMatrix()
getViewInverse( )
const glm::mat4 & getViewInverse()
getViewMatrix( )
const glm::mat4 & getViewMatrix()
isVFlipped( )
bool isVFlipped()
loadIdentityMatrix( )
void loadIdentityMatrix()
loadMatrix( ... )
void loadMatrix(const glm::mat4 &m)
loadViewMatrix( ... )
void loadViewMatrix(const glm::mat4 &matrix)
matrixMode( ... )
void matrixMode(ofMatrixMode mode)
multMatrix( ... )
void multMatrix(const glm::mat4 &m)
multViewMatrix( ... )
void multViewMatrix(const glm::mat4 &matrix)
nativeViewport( ... )
void nativeViewport(ofRectangle viewport)
ofMatrixStack( ... )
ofMatrixStack(const ofAppBaseWindow *window)
popMatrix( )
void popMatrix()
pushMatrix( )
void pushMatrix()
pushView( )
void pushView()
rotateRad( ... )
void rotateRad(float radians, float vecX, float vecY, float vecZ)
scale( ... )
void scale(float xAmnt, float yAmnt, float zAmnt)
setOrientation( ... )
void setOrientation(ofOrientation orientation, bool vFlip)
setRenderSurface( ... )
void setRenderSurface(const ofBaseDraws &fbo)
setRenderSurface( ... )
void setRenderSurface(const ofAppBaseWindow &window)
setRenderSurfaceNoMatrixFlip( ... )
void setRenderSurfaceNoMatrixFlip(const ofBaseDraws &fbo)
translate( ... )
void translate(float x, float y, float z)
viewport( ... )
void viewport(float x, float y, float width, float height, bool vflip)