disposePlayer( )
void disposePlayer()
draw( ... )
void draw(const ofRectangle &rect)
draw( ... )
void draw(float x, float y)
draw( ... )
void draw(float x, float y, float w, float h)
firstFrame( )
void firstFrame()
getAVFoundationVideoPlayer( )
void * getAVFoundationVideoPlayer()
getCurrentFrame( )
int getCurrentFrame()
getDuration( )
float getDuration()
getHeight( )
float getHeight()
getIsMovieDone( )
bool getIsMovieDone()
getLoopState( )
ofLoopType getLoopState()
getPixels( )
const ofPixels & getPixels()
getPixels( )
ofPixels & getPixels()
getPosition( )
float getPosition()
getSpeed( )
float getSpeed()
getTexturePtr( )
ofTexture * getTexturePtr()
getTotalNumFrames( )
int getTotalNumFrames()
getWidth( )
float getWidth()
initTextureCache( )
void initTextureCache()
isFrameNew( )
bool isFrameNew()
isLoaded( )
bool isLoaded()
isPaused( )
bool isPaused()
isPlaying( )
bool isPlaying()
killTexture( )
void killTexture()
killTextureCache( )
void killTextureCache()
load( ... )
bool load(string name)
loadAsync( ... )
void loadAsync(string name)
loadPlayer( ... )
bool loadPlayer(string name, bool bAsync)
nextFrame( )
void nextFrame()
ofAVFoundationPlayer( )
ofAVFoundationPlayer()
operator=( ... )
ofAVFoundationPlayer & operator=(ofAVFoundationPlayer other)
previousFrame( )
void previousFrame()
setFrame( ... )
void setFrame(int frame)
setLoopState( ... )
void setLoopState(ofLoopType state)
setPaused( ... )
void setPaused(bool bPause)
setPosition( ... )
void setPosition(float pct)
setSpeed( ... )
void setSpeed(float speed)
setVolume( ... )
void setVolume(float volume)
~ofAVFoundationPlayer( )
~ofAVFoundationPlayer()