ofGstVideoPlayer
allocate( )
bool allocate()close( )
void close()createPipeline( ... )
bool createPipeline(string uri)firstFrame( )
void firstFrame()getCurrentFrame( )
int getCurrentFrame()getDuration( )
float getDuration()getGstVideoUtils( )
ofGstVideoUtils * getGstVideoUtils()getHeight( )
float getHeight()getIsMovieDone( )
bool getIsMovieDone()getLoopState( )
ofLoopType getLoopState()getPixelFormat( )
ofPixelFormat getPixelFormat()getPixels( )
ofPixels & getPixels()getPixels( )
const ofPixels & getPixels()getPosition( )
float getPosition()getSpeed( )
float getSpeed()getTexturePtr( )
ofTexture * getTexturePtr()getTotalNumFrames( )
int getTotalNumFrames()getWidth( )
float getWidth()isFrameByFrame( )
bool isFrameByFrame()isFrameNew( )
bool isFrameNew()isLoaded( )
bool isLoaded()isPaused( )
bool isPaused()isPlaying( )
bool isPlaying()isStream( )
bool isStream()isThreadedAppSink( )
bool isThreadedAppSink()load( ... )
bool load(string uri)loadAsync( ... )
void loadAsync(string name)nextFrame( )
void nextFrame()ofGstVideoPlayer( )
ofGstVideoPlayer()on_message( ... )
bool on_message(GstMessage *msg)on_stream_prepared( )
void on_stream_prepared()play( )
void play()previousFrame( )
void previousFrame()setFrame( ... )
void setFrame(int frame)setFrameByFrame( ... )
void setFrameByFrame(bool frameByFrame)setLoopState( ... )
void setLoopState(ofLoopType state)setPaused( ... )
void setPaused(bool bPause)setPixelFormat( ... )
bool setPixelFormat(ofPixelFormat pixelFormat)needs to be called before loadMovie
setPosition( ... )
void setPosition(float pct)setSpeed( ... )
void setSpeed(float speed)setThreadAppSink( ... )
void setThreadAppSink(bool threaded)setVolume( ... )
void setVolume(float volume)stop( )
void stop()update( )
void update()~ofGstVideoPlayer( )
~ofGstVideoPlayer()