audioInputExample
#audioInputExample

Learning Objectives
This openFrameworks example is designed to demonstrate how to access, extract, and draw from your audio input's raw data.
Studying the code behind this example will help you understand:
- How audio functions work independent from draw and update loop by observing the
audioInevent. - How raw audio information can be saved to a
bufferarray over time.
Expected Behavior
When launching this app, you should see
- Raw visual output of the audio buffer captured in the
bufferarray. - Text that shows size of the buffer along with the count for the
audioInevent.
Instructions for use:
- make some noise or touch your microphone to see how sound manipulate the drawing.
- touch and hold the screen to turn up the volume
Classes used in this example
This Example uses the following classes:
- ofxiOS (for compiling openFrameworks to an Apple iOS device)
ofSoundPlayerofSoundStreamofSoundStreamSettings