vectorMathExample
#level1_vectorMathExample

Learning Objectives
This openFrameworks Example is designed to demonstrate vector math and how to draw using vectors. Note, a vector represents a direction and magnitude in an abstract "space".
In this example, pay attention to the following code:
glm::vec3 pts[MAX_N_PTS], declares a vector named 'pts' that cannot hold more thanMAX_N_PTSwhich is defined at the top of the header file with#define MAX_N_PTSofBeginShape(), called to start drawing a new shape.ofBeginShape()is followed by a list of vertex points,ofVertex(pts[i].x, pts[i].y)and ends with a call toofEndShape()pts[nPts].x = x&pts[nPts].y = ysets a specific value position nPts in the vector
Expected Behavior
When launching this app, you should see:
- a rotating x, y, and z axis in blue; although, only the x and y axis will be visible due to the default orientation of the app
- a mustard yellow legend in the upper left corner with labels for the speed of rotation and rotateAmount in x, y, and z
Instructions for use:
- Hold down the mouse clicker and drag the mouse to draw
- Each point will be stored in vector 'Pts'
- You can rotate the screen using the following key commands:
- A - increase rotation speed
- Z - decrease rotation speed
- S - increase the rotation amount in the x-direction
- X - decrease the rotation amount in the x-direction
- D - increase the rotation amount in the y-direction
- C - decrease the rotation amount in the y-direction
- F - increase the rotation amount in the z-direction
- V - decrease the rotation amount in the z-direction
- Press the mouse once to clear the screen
Other classes used in this file
This Example uses no additional classes.