#pragma once
#include "CreEPS.hpp"
#include "ofMain.h"
#include <vector>
using namespace ns_creeps;
class ofxVectorGraphics{
public:
ofxVectorGraphics();
void beginEPS(string fileName, int x = 0, int y = 0, int w = ofGetWidth(), int h = ofGetHeight() );
void endEPS();
void enableDraw();
void disableDraw();
void enableCenterRect();
void disableCenterRect();
void fill();
void noFill();
void setLineWidth(float lineWidth);
void setColor(int _r, int _g, int _b);
void setColor(int hexColor);
void changeColor(float r, float g, float b);
void rect(float x1,float y1, float w, float h);
void triangle(float x1,float y1, float x2, float y2, float x3, float y3);
void circle(float x1,float y1, float radius);
void ellipse(float x1,float y1, float w, float h);
void line(float x1,float y1, float x2, float y2);
void arc(float x, float y, float radius, float offsetAngleDegrees, float internalAngleDegrees);
void bezier(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
void curve(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);
void beginShape();
void polyVertex(float x, float y);
void bezierVertex(float x1, float y1, float x2, float y2, float x3, float y3);
void curveVertex(float x, float y);
void endShape(bool bClose = false);
CreEPS creeps;
protected:
void clearAllVertices();
bool bFill;
bool bDraw;
bool bCenter;
bool bRecord;
bool bShouldClose;
bool bFirstPoint;
int whichShapeMode;
vector<double *>curvePts;
};
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