SoundEngineEffect
GetALFormat( ... )
ALenum GetALFormat(AudioStreamBasicDescription inFileFormat)GetEffectID( )
UInt32 GetEffectID()LoadFileData( ... )
OSStatus LoadFileData(const char *inFilePath, void *&outData, UInt32 &outDataSize, ALuint &outBufferID)SoundEngineEffect( ... )
SoundEngineEffect(const char *inPath)SoundEngineEffect( ... )
SoundEngineEffect(const char *inPath, bool inDoLoop)getDataSize( )
UInt32 getDataSize()initialize( )
OSStatus initialize()~SoundEngineEffect( )
~SoundEngineEffect()