SoundEngineEffectMap
Add( ... )
void Add(const ALuint inEffectToken, SoundEngineEffect **inEffect)Empty( )
bool Empty()Get( ... )
SoundEngineEffect * Get(ALuint inEffectToken)GetEffectByIndex( ... )
SoundEngineEffect * GetEffectByIndex(UInt32 inIndex)GetIterator( )
iterator GetIterator()Remove( ... )
void Remove(const ALuint inSourceToken)Size( )
UInt32 Size()