length( )
glm::tmat4x4::length_type length()
operator*=( ... )
glm::mat4 & operator*=(U s)
operator++( )
glm::mat4 & operator++()
operator++( ... )
glm::mat4 operator++(int )
operator+=( ... )
glm::mat4 & operator+=(U s)
operator--( )
glm::mat4 & operator--()
operator--( ... )
glm::mat4 operator--(int )
operator-=( ... )
glm::mat4 & operator-=(U s)
operator/=( ... )
glm::mat4 & operator/=(U s)
operator=( ... )
glm::mat4 & operator=(const glm::mat4 &m=P)
operator[]( ... )
glm::tmat4x4::col_type & operator[](glm::tmat4x4::length_type i)
operator[]( ... )
const glm::tmat4x4::col_type & operator[](glm::tmat4x4::length_type i)
tmat4x4( ... )
tmat4x4(const glm::mat4 &m=P)
tmat4x4( ... )
tmat4x4(const glm::tmat4x4::col_type &v0, const glm::tmat4x4::col_type &v1, const glm::tmat4x4::col_type &v2, const glm::tmat4x4::col_type &v3)
tmat4x4( ... )
tmat4x4(const glm::mat2 &x=P)
tmat4x4( ... )
tmat4x4(const glm::mat3 &x=P)
tmat4x4( ... )
tmat4x4(const glm::mat2x3 &x=P)
tmat4x4( ... )
tmat4x4(const glm::mat3x2 &x=P)
tmat4x4( ... )
tmat4x4(const glm::mat2x4 &x=P)
tmat4x4( ... )
tmat4x4(const glm::mat4x2 &x=P)
tmat4x4( ... )
tmat4x4(const glm::mat3x4 &x=P)
tmat4x4( ... )
tmat4x4(const glm::mat4x3 &x=P)
tmat4x4( ... )
tmat4x4(const T &x)
tmat4x4( ... )
tmat4x4(const T &x0, const T &y0, const T &z0, const T &w0, const T &x1, const T &y1, const T &z1, const T &w1, const T &x2, const T &y2, const T &z2, const T &w2, const T &x3, const T &y3, const T &z3, const T &w3)
tmat4x4( ... )
tmat4x4(const X1 &x1, const Y1 &y1, const Z1 &z1, const W1 &w1, const X2 &x2, const Y2 &y2, const Z2 &z2, const W2 &w2, const X3 &x3, const Y3 &y3, const Z3 &z3, const W3 &w3, const X4 &x4, const Y4 &y4, const Z4 &z4, const W4 &w4)
tmat4x4( ... )
tmat4x4(glm::ctor )