length( )
glm::tmat4x2::length_type length()
operator*=( ... )
glm::mat4x2 & operator*=(U s)
operator++( )
glm::mat4x2 & operator++()
operator++( ... )
glm::mat4x2 operator++(int )
operator+=( ... )
glm::mat4x2 & operator+=(U s)
operator--( )
glm::mat4x2 & operator--()
operator--( ... )
glm::mat4x2 operator--(int )
operator-=( ... )
glm::mat4x2 & operator-=(U s)
operator/=( ... )
glm::mat4x2 & operator/=(U s)
operator=( ... )
glm::mat4x2 & operator=(const glm::mat4x2 &m=P)
operator[]( ... )
glm::tmat4x2::col_type & operator[](glm::tmat4x2::length_type i)
operator[]( ... )
const glm::tmat4x2::col_type & operator[](glm::tmat4x2::length_type i)
tmat4x2( ... )
tmat4x2(const glm::mat4x2 &m=P)
tmat4x2( ... )
tmat4x2(const glm::tmat4x2::col_type &v0, const glm::tmat4x2::col_type &v1, const glm::tmat4x2::col_type &v2, const glm::tmat4x2::col_type &v3)
tmat4x2( ... )
tmat4x2(const glm::mat2 &x=P)
tmat4x2( ... )
tmat4x2(const glm::mat3 &x=P)
tmat4x2( ... )
tmat4x2(const glm::mat4 &x=P)
tmat4x2( ... )
tmat4x2(const glm::mat2x3 &x=P)
tmat4x2( ... )
tmat4x2(const glm::mat3x2 &x=P)
tmat4x2( ... )
tmat4x2(const glm::mat2x4 &x=P)
tmat4x2( ... )
tmat4x2(const glm::mat4x3 &x=P)
tmat4x2( ... )
tmat4x2(const glm::mat3x4 &x=P)
tmat4x2( ... )
tmat4x2(glm::ctor )
tmat4x2( ... )
tmat4x2(T scalar)
tmat4x2( ... )
tmat4x2(T x0, T y0, T x1, T y1, T x2, T y2, T x3, T y3)
tmat4x2( ... )
tmat4x2(X1 x1, Y1 y1, X2 x2, Y2 y2, X3 x3, Y3 y3, X4 x4, Y4 y4)