#include "ofMain.h"
#include "ofApp.h"
#include "ofGLProgrammableRenderer.h"
int main(){
ofGLESWindowSettings settings;
settings.setGLESVersion(2);
ofCreateWindow(settings); // <-------- setup the GL context
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
return ofRunApp( new ofApp() );
}
#ifdef TARGET_ANDROID
void ofAndroidApplicationInit()
{
//application scope init
}
void ofAndroidActivityInit()
{
//activity scope init
main();
}
#endif
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