customEventExample
About customEventExample

Learning Objectives
This example demonstrates a simple game. A GameEvent class is used to store the bullet and bug that just collided.
After studying this example, you'll understand how to create an object to generate custom events using a class based on ofEventArgs
In the code, pay attention to:
- OF classes and functions to create custom events:
ofEventArgs, base class for events that don't send any arguments like draw or updateofAddListenerto add a listener method to GameEventofNotifyEvent()to notify the GameEvent
Expected Behavior
When launching this app, you should see a screen with
- nine small randomly positioned black circles. Bugs crawl out of the circles and move around the stage.
- a canon pointing upwards at the bottom center of the window rotating on it's bottom vertical axis, its angle mapped to the horizontal mouse position.
- when pressing on the spacebar, the canon shoots a pink bullet. If a bullet hits a bug, the bug disappears.
- a text overlay at the top left corner displays the number of bullets shot and bugs killed.
- A message in the console: "Game Event: BUG HIT" when bullet and bug collide.
Instructions for use:
- Move the mouse on it's horizontal axis to aim canon. Press spacebar to shoot bullets at bugs.
Other classes used in this file
GameEventBulletBug