#pragma once
#include "ofMain.h"
#include "Bug.h"
#include "Bullet.h"
#include "GameEvent.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
static bool shouldRemoveBullet(Bullet &b);
static bool shouldRemoveBug(Bug &b);
void gameEvent(GameEvent &e);
vector <Bullet> bullets;
vector <Bug> bugs;
vector <glm::vec2> holes;
unsigned int maxBullets;
int bugsKilled;
bool bFire;
};
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