#pragma once

#include "ofMain.h"
#if (_MSC_VER)
	#define strcasecmp _stricmp
#endif

typedef struct {
    string name;
    ofColor color;
} colorNameMapping;

class ofApp : public ofBaseApp{

	public:
		void setup();
		void update();
		void draw();

		void keyPressed  (int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void mouseEntered(int x, int y);
		void mouseExited(int x, int y);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);
    
        map < string, ofColor > colorNameMap;
    
        vector < colorNameMapping > colorNames;
    
        glm::vec3 mouseSmoothed;

        int sortedType;             // keep track of which sort we've done
    
};