#include "ofApp.h"
#include "MyGuiView.h"
// Note:
// If the app is not compiling, try removing the MyGuiView.xib reference
// from the xcode project and adding it back to the project.
// Set the deployment target in project / General / Deployment Target >= 5.1
MyGuiView * myGuiViewController;
//--------------------------------------------------------------
void ofApp::setup(){
//NOTE WE WON'T RECEIVE TOUCH EVENTS INSIDE OUR APP WHEN THERE IS A VIEW ON TOP OF THE OF VIEW
lengthRatio = 0.5;
numPoints = 5;
bFill = true;
//Our Gui setup
myGuiViewController = [[MyGuiView alloc] initWithNibName:@"MyGuiView" bundle:nil];
[ofxiOSGetGLParentView() addSubview:myGuiViewController.view];
ofBackground(255,255,255);
}
//--------------------------------------------------------------
void ofApp::update(){
}
//--------------------------------------------------------------
void ofApp::draw(){
float width = ofGetWidth();
float height = ofGetHeight();
float x = width/2;
float y = height/2;
float size = width * 0.7;
//we have two radii for our star shape!
float rad[2];
rad[0] = size * 0.5;
rad[1] = rad[0] * lengthRatio;
ofSetColor(255, 50, 10);
if( bFill )ofFill();
else ofNoFill();
ofBeginShape();
for(int k = 0; k < numPoints*2; k++){
float angle = -HALF_PI + ofMap(k, 0, numPoints*2, 0, TWO_PI, true);
float tx = cos(angle) * rad[k % 2];
float ty = sin(angle) * rad[k % 2];
ofVertex(x + tx, y + ty);
}
ofEndShape(true);
}
//--------------------------------------------------------------
void ofApp::exit(){
}
//--------------------------------------------------------------
void ofApp::touchDown(ofTouchEventArgs & touch){
//IF THE VIEW IS HIDDEN LETS BRING IT BACK!
if( myGuiViewController.view.hidden ){
myGuiViewController.view.hidden = NO;
}
}
//--------------------------------------------------------------
void ofApp::touchMoved(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::touchUp(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::touchDoubleTap(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::touchCancelled(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::lostFocus(){
}
//--------------------------------------------------------------
void ofApp::gotFocus(){
}
//--------------------------------------------------------------
void ofApp::gotMemoryWarning(){
}
//--------------------------------------------------------------
void ofApp::deviceOrientationChanged(int newOrientation){
}
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