#include "ofApp.h"
//NOTE: in this example ofApp ( this class ) is not used.
// look inside Apps/ to see the native iOS implementation
//--------------------------------------------------------------
void ofApp::setup(){
// initialize the accelerometer
ofxAccelerometer.setup();
ofBackground(127,127,127);
}
//--------------------------------------------------------------
void ofApp::update(){
}
//--------------------------------------------------------------
void ofApp::draw(){
}
//--------------------------------------------------------------
void ofApp::exit(){
}
//--------------------------------------------------------------
void ofApp::touchDown(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::touchMoved(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::touchUp(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::touchDoubleTap(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::touchCancelled(ofTouchEventArgs & touch){
}
//--------------------------------------------------------------
void ofApp::lostFocus(){
}
//--------------------------------------------------------------
void ofApp::gotFocus(){
}
//--------------------------------------------------------------
void ofApp::gotMemoryWarning(){
}
//--------------------------------------------------------------
void ofApp::deviceOrientationChanged(int newOrientation){
}
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