#pragma once
#include "ofMain.h"
enum particleMode{
PARTICLE_MODE_ATTRACT = 0,
PARTICLE_MODE_REPEL,
PARTICLE_MODE_NEAREST_POINTS,
PARTICLE_MODE_NOISE
};
class demoParticle{
public:
demoParticle();
void setMode(particleMode newMode);
void setAttractPoints( vector <glm::vec3> * attract );
void reset();
void update();
void draw();
glm::vec3 pos;
glm::vec3 vel;
glm::vec3 frc;
float drag;
float uniqueVal;
float scale;
particleMode mode;
vector <glm::vec3> * attractPoints;
};
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