#include "ofApp.h"
//--------------------------------------------------------------
void ofApp::setup(){
#ifdef TARGET_OPENGLES
shader.load("shadersES2/shader");
#else
if(ofIsGLProgrammableRenderer()){
shader.load("shadersGL3/shader");
}else{
shader.load("shadersGL2/shader");
}
#endif
image.load("img.jpg");
imageMask.load("img_mask.png");
}
//--------------------------------------------------------------
void ofApp::update(){
}
//--------------------------------------------------------------
void ofApp::draw(){
// draw a white rectangle for background.
ofDrawRectangle(0, 0, image.getWidth(), image.getHeight());
shader.begin();
shader.setUniformTexture("imageMask", imageMask.getTexture(), 1);
image.draw(0, 0);
shader.end();
}
//--------------------------------------------------------------
void ofApp::keyPressed(int key){
}
//--------------------------------------------------------------
void ofApp::keyReleased(int key){
}
//--------------------------------------------------------------
void ofApp::mouseMoved(int x, int y){
}
//--------------------------------------------------------------
void ofApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void ofApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void ofApp::dragEvent(ofDragInfo dragInfo){
}
Comments