#include "ofApp.h"
void ofApp::setup(){
#ifdef TARGET_OPENGLES
shaderBlurX.load("shadersES2/shaderBlurX");
shaderBlurY.load("shadersES2/shaderBlurY");
#else
if(ofIsGLProgrammableRenderer()){
shaderBlurX.load("shadersGL3/shaderBlurX");
shaderBlurY.load("shadersGL3/shaderBlurY");
}else{
shaderBlurX.load("shadersGL2/shaderBlurX");
shaderBlurY.load("shadersGL2/shaderBlurY");
}
#endif
image.load("img.jpg");
fboBlurOnePass.allocate(image.getWidth(), image.getHeight());
fboBlurTwoPass.allocate(image.getWidth(), image.getHeight());
}
void ofApp::update(){
}
void ofApp::draw(){
float blur = ofMap(mouseX, 0, ofGetWidth(), 0, 4, true);
fboBlurOnePass.begin();
shaderBlurX.begin();
shaderBlurX.setUniform1f("blurAmnt", blur);
image.draw(0, 0);
shaderBlurX.end();
fboBlurOnePass.end();
fboBlurTwoPass.begin();
shaderBlurY.begin();
shaderBlurY.setUniform1f("blurAmnt", blur);
fboBlurOnePass.draw(0, 0);
shaderBlurY.end();
fboBlurTwoPass.end();
ofSetColor(ofColor::white);
fboBlurTwoPass.draw(0, 0);
}
void ofApp::keyPressed(int key){
}
void ofApp::keyReleased(int key){
}
void ofApp::mouseMoved(int x, int y){
}
void ofApp::mouseDragged(int x, int y, int button){
}
void ofApp::mousePressed(int x, int y, int button){
}
void ofApp::mouseReleased(int x, int y, int button){
}
void ofApp::windowResized(int w, int h){
}
void ofApp::gotMessage(ofMessage msg){
}
void ofApp::dragEvent(ofDragInfo dragInfo){
}
Comments