#include "ofApp.h"
int main()
{
ofSetupOpenGL(640, 480, OF_WINDOW);
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp(new ofApp());
}
#include "ofApp.h"
int main()
{
ofSetupOpenGL(640, 480, OF_WINDOW);
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp(new ofApp());
}
Comments