#include "ofGraphicsBaseTypes.h"
#include "glm/vec2.hpp"
#include "glm/trigonometric.hpp"
#include "ofRectangle.h"
void ofBaseDraws::draw(const glm::vec2 & point) const {
draw(point.x, point.y);
}
void ofBaseDraws::draw(const ofRectangle & rect) const {
draw(rect.x, rect.y, rect.width, rect.height);
}
void ofBaseDraws::draw(const glm::vec2 & point, float w, float h) const {
draw(point.x, point.y, w, h);
}
void ofBaseRenderer::rotateDeg(float degrees, float vecX, float vecY, float vecZ){
rotateRad(glm::radians(degrees), vecX, vecY, vecZ);
}
void ofBaseRenderer::rotateXDeg(float degrees){
rotateXRad(glm::radians(degrees));
}
void ofBaseRenderer::rotateYDeg(float degrees){
rotateYRad(glm::radians(degrees));
}
void ofBaseRenderer::rotateZDeg(float degrees){
rotateZRad(glm::radians(degrees));
}
void ofBaseRenderer::rotateDeg(float degrees){
rotateRad(glm::radians(degrees));
}
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