#include "of3dUtils.h"
#include "ofAppRunner.h"
#include "ofGraphicsBaseTypes.h"
void ofDrawAxis(float size) {
ofGetCurrentRenderer()->drawAxis(size);
}
void ofDrawGrid(float stepSize, size_t numberOfSteps, bool labels, bool x, bool y, bool z) {
ofGetCurrentRenderer()->drawGrid(stepSize,numberOfSteps,labels,x,y,z);
}
void ofDrawGridPlane(float stepSize, size_t numberOfSteps, bool labels) {
ofGetCurrentRenderer()->drawGridPlane(stepSize,numberOfSteps,labels);
}
void ofDrawArrow(const glm::vec3& start, const glm::vec3& end, float headSize) {
ofGetCurrentRenderer()->drawArrow(start,end,headSize);
}
void ofDrawRotationAxes(float radius, float stripWidth, int circleRes){
ofGetCurrentRenderer()->drawRotationAxes(radius,stripWidth,circleRes);
}
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