#pragma once
#include "ofMain.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
bool bFill;
bool bWireframe;
bool bDrawNormals;
bool bDrawAxes;
bool bDrawLights;
bool bHelpText;
bool bMousePressed;
bool bSplitFaces;
ofImage texture;
ofVideoGrabber vidGrabber;
int mode;
ofSpherePrimitive sphere;
ofIcoSpherePrimitive icoSphere;
ofPlanePrimitive plane;
ofCylinderPrimitive cylinder;
ofConePrimitive cone;
ofBoxPrimitive box;
ofLight pointLight;
ofLight pointLight2;
ofLight pointLight3;
ofMaterial material;
ofVboMesh boxSides[ofBoxPrimitive::SIDES_TOTAL];
ofVboMesh deformPlane;
ofVboMesh topCap, bottomCap, body;
vector<ofMeshFace> triangles;
ofCamera cam;
};
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