#pragma once
#include "ofMain.h"
#include "Swarm.h"
#include "Grid.h"
#define N_CAMERAS 4
class ofApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void setupViewports();
void drawScene(int iCameraDraw);
void updateMouseRay();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
ofEasyCam camEasyCam;
ofCamera camFront;
ofCamera camTop;
ofCamera camLeft;
bool bCamParent;
ofCamera * cameras[N_CAMERAS];
int iMainCamera;
ofRectangle viewMain;
ofRectangle viewGrid[N_CAMERAS];
swarm nodeSwarm;
grid nodeGrid;
glm::vec3 ray[2];
};
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