#pragma once
#include "ofMain.h"
#include "ofVbo.h"
#define NUM_BILLBOARDS 5000
class ofApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
glm::vec3 cameraRotation;
float zoom, zoomTarget;
float billboardSizeTarget[NUM_BILLBOARDS];
ofShader billboardShader;
ofImage texture;
ofVboMesh billboards;
glm::vec3 billboardVels[NUM_BILLBOARDS];
};
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