#pragma once
#include "ofMain.h"
#include "ofVbo.h"
#define NUM_BILLBOARDS 10000
class ofApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
ofVbo vbo;
ofShader shader;
ofImage texture;
glm::vec2 pos[NUM_BILLBOARDS];
glm::vec2 vel[NUM_BILLBOARDS];
glm::vec2 home[NUM_BILLBOARDS];
float pointSizes[NUM_BILLBOARDS];
float rotations[NUM_BILLBOARDS];
};
Comments