#pragma once
#include "ofMain.h"
#include "ofVbo.h"

#define NUM_BILLBOARDS 10000

class ofApp : public ofBaseApp {
	public:
		void setup();
		void update();
		void draw();
		
		void keyPressed(int key);
		void keyReleased(int key);
		void mouseMoved(int x, int y );
		void mouseDragged(int x, int y, int button);
		void mousePressed(int x, int y, int button);
		void mouseReleased(int x, int y, int button);
		void mouseEntered(int x, int y);
		void mouseExited(int x, int y);
		void windowResized(int w, int h);
		void dragEvent(ofDragInfo dragInfo);
		void gotMessage(ofMessage msg);
		
		ofVbo vbo;
		ofShader shader;
		ofImage texture;
		glm::vec2 pos[NUM_BILLBOARDS];
		glm::vec2 vel[NUM_BILLBOARDS];
		glm::vec2 home[NUM_BILLBOARDS];
		float pointSizes[NUM_BILLBOARDS];
		float rotations[NUM_BILLBOARDS];
};