#include "ofMain.h"
#include "ofApp.h"
//========================================================================
int main( ){
// this example uses compute shaders which are only supported since
// openGL 4.3
ofGLWindowSettings settings;
settings.setGLVersion(4,3);
settings.windowMode = OF_FULLSCREEN;
ofCreateWindow(settings); // <-------- setup the GL context
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp(new ofApp());
}
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