#include "ofMain.h"
#include "ofApp.h"
//========================================================================
int main( ){
ofSetupOpenGL(1400,768, OF_WINDOW); // <-------- setup the GL context
if(!ofGLCheckExtension("GL_ARB_geometry_shader4") && !ofGLCheckExtension("GL_EXT_geometry_shader4") && !ofIsGLProgrammableRenderer()){
ofLogFatalError() << "geometry shaders not supported on this graphics card";
return 1;
}
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());
}
Comments